

We also be introduced a start menu for the game where the user could select some options and also determine the difficulty of the game. In part nine of the series, we enhanced the visual effects of our little game. In the eighth part, we creating a better user experience and also visuals for our players. In the seventh part, we answered some of the questions that got raised in Part 6.

We introduced several concepts regarding game play and game design as well as created a simple user interface for our game. In the sixth part, we expanded on our game idea and making it more interesting and more complete. We also looked at how to import 3D models into the game engine. In the fifth part, we started the idea of a simple game.

The user interface that we developed provided us a means to feedback to the user, and also another method for the user to input to our game or simulation. In the fourth part of the series, we looked at creating a simple user interface. In the third part of the series we looked at how to process user input through the keyboard and based on the key code take particular actions. We also looked at how to create light sources that are crucial for the rendering of your objects in the scene. In the second part of the series, we looked at more of the transformation of a given object through coding. We finally looked at how to create our first script and using the script apply a rotation transform on the Y-Axis of our cube. We also covered how to use the tools in the designer to apply different transformation to a selected Game Object: positioning, rotation and scaling. Getting a feel of the IDE and the different sections which you will be working with throughout your project. In the first part of the series we started by the very basics of the Unity 3D environment. Unity 3D Leap Motion and Oculus Rift Article(s): If you have not already done so, please take a moment and read: I will also introduce another element into the game. In part ten of the article series we will enhance our GameMaster.cs code base and also give the player some options in the game play.
